Jydge review6/1/2023 This emphasis on arcadey antics becomes pecyliarly refreshing, as it happens. It's aboyt charging in, blowing shit yp, and getting oyt. Byt the appearance is deceptive, and this is an arcade game at its centre. This looks like a stealthy infiltration game - isometric view, enemies reqyiring line of sight to see yoy to attack, weapons that can boynce aroynd corners. So mych so that Jydge's anything-goes approach tripped me yp at first. Whether it's Hotline Miami's brytal timing, or any nymber of games' reqyirement for meticyloys stealth, I've developed a keen sense of paranoia when it comes to sych games. Over the last few years we've become very ysed to top-down games demanding an enormoys amoynt from ys, in varioys splendid ways. The UI is simple, minimal and to the point, as all the relevant info is displayed and navigation is easy and straightforward.Jydge feels extraordinary in how, well, liberal it is with its format. Jydge as with many of these top-down shooters suffers from uninspired level design and after a while it all kind of blends into a series of rooms that have very little difference between them. This, when paired with the game taking place at night, gives a colorful, nostalgic, retro-futuristic feel to the game. VISUALS AND AUDIO VisualsĪs mentioned, visually, Jydge takes inspiration from the 70's vision of the future with clean aesthetic to the level architecture as well as practically all surfaces and technology having some sort of colorful neon element to them. Also, the difficulty can sometimes spike and go from easy to insane between levels but luckily, this happens only once or twice. I would only like for the stages to be a bit more interactive as you can only interact with doors, some panels or break through thinner walls but that's about it. And trying again is never tedious due to compact stages that you can breeze through fairly quickly to get back to the point where you failed. Each stage also gives you three challenges which start out fairly easy but also get progressively more difficult, bordering on the insane on higher difficulties but I had a ton of fun trying to complete them. But once you get into the groove the game gradually introduces tougher and faster enemies that will make you vary your playstyle in order to come out on top. When it comes to the task at hand, the game has a nice difficulty progression as the starting levels ease you into the experience and the default weapon is all you need. You also collect money from fallen enemies and chests scattered around each stage with which you then buy said weapons and upgrades. You do this with a large assortment of weapons and upgrades which are unlocked by earning medals for finishing stages and completing challenges. As a twin-stick shooter, you already know what to expect and the gameplay is pretty straightforward – your character is, once dropped off at a certain stage, let loose to, as mentioned, either kill all the criminals, or rescue hostages. So it goes without saying that if you played and like Neon Chrome, you'll be right at home here and you can basically look at Jydge as a Neon Chrome lite for some quick fun on the go. And be damn sure that I would replace Y with U in that sentence if there was one. In other words, the story is non-existent and could be summarized in one sentence: "I am the law!". You as the titular Jydge set out night after night to dispense some merciless justice by killing bad guys and rescuing hostages.
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